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| 題 名 | 3D虛擬服裝減少模擬誤差率的模式探討=The Model to Reduce the Error Ratios of 3D Virtual Garment Simulation |
|---|---|
| 作 者 | 蔡雯妮; 尤政平; | 書刊名 | 紡織綜合研究期刊 |
| 卷 期 | 24:4 2014.10[民103.10] |
| 頁 次 | 頁14-23 |
| 分類號 | 424.2 |
| 關鍵詞 | 3D虛擬服裝; 彈性針織布; 質量; 彎曲度; 拉張力; 3D virtual garment simulation; Knit fabric; Mass; Bend; Stretch; |
| 語 文 | 中文(Chinese) |
| 中文摘要 | 3D虛擬服裝的模擬仍有諸多問題存在,導致模擬結果相較於實際服裝在某些部份上的準確度還有明顯差異,此乃因布料特性所致,雖然3D虛擬服裝軟體已將布料的一些基本物性納入考量,但仍無法趨近完美。使用者面對此問題,經常手動嘗試各種參數的調校,耗時又不一定得到較佳的結果。本研究首在找出影響2D實際服裝打版與3D虛擬服裝之間產生較大誤差的主因,並進一步以實驗法找出布料特性參數中,與模擬誤差率有顯著相關的因子,以加速修改3D模擬模型。結果顯示,帽T款式是模擬較容易產生誤差的款式,其主因是帽子布料的經向彎曲度與誤差率密切相關,藉此調整可快速達到較高的模擬準確度。 |
| 英文摘要 | 3D virtual garment simulation still has some problems. 2D actual garment and 3D virtual garment simulation are significant differences in part. This is owed to fabric properties. Although 3D virtual garment simulation takes some of the basic fabric properties of the software into account, it still can’t simulate perfectly. Users often try to manually adjust the various parameters when facing this problem. This is time-consuming and even not to get better results. In this study, the first is to find the cause of 2D and 3D virtual garment error ratios, and further use experimental method to find which parameters of the fabric is correlation. And then establish modifing model on 3D. The results showed that hoodie is always less accuracy between 2D virtual garment and 3D virtual garment simulation. This is correlation between fabric properties of bend in warp. By adjusting these fabric properties on 3D, we can achieve highly simulation accuracy. |
本系統中英文摘要資訊取自各篇刊載內容。