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題 名 | 導入市場玩家觀點之電腦輔助遊戲怪物設計研究=A Research on Computer-Assisted Game Avatar Design with the Market Suggestion Feedback Me Chanism |
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作 者 | 張明裕; 范立璋; | 書刊名 | 應用藝術與設計學報 |
卷 期 | 2 2007.07[民96.07] |
頁 次 | 頁69-80 |
分類號 | 997.8 |
關鍵詞 | 怪物; 資料庫; 非玩家角色; 遊戲美術設計; 電腦輔助設計; Avatar; Database; Non-player character; Game art design; Computer-aided design; |
語 文 | 中文(Chinese) |
中文摘要 | 依據本研究文獻蒐集分析結果顯示,遊戲中非玩家角色(Non-Player Character, NPC)之怪物(Avatar)設計,影響一遊戲是否受市場觀迎之程度甚鉅。故探究遊戲市場因素並且將之融入遊戲怪物設計中,讓遊戲怪物在開發設計之初,即納入可為市場所接受之設計因素或屬性,進而產出為標的玩家所喜愛的遊戲怪物,將是遊戲製作成敗的重要關鍵。 本論文以文獻探討分析與問人訪談方式彙整出:1. 遊戲怪物為市場所接受的屬性;2. 調查遊戲怪物設計者間(企劃與美術設計人員之間)對於遊戲怪物在專業設計層面上存在之差距;3. 探究設計者專業設計層面與玩家對遊戲怪物在接受度層面上所存在的差距。透過上述三項發現,於兼顧市場考量來從事遊戲怪物設計之觀點下,(1) 定義正規描述模型,用以描述市場需求與遊戲怪物設計間之落差,(2) 基於此描述模型提出正規方法,用以轉化玩家意見回饋(來自企、美術人員及玩家的意見)作為遊戲怪物設計時的參考;(3) 將電腦輔助遊戲怪物設計之資料庫系統與交流平臺機制溶入到目前遊戲怪物設計流程中,建立設計者間以及玩家與設計者間對於遊戲怪物設計的意見交流機制,藉此消弭遊戲怪物開發設計考量與市場需求之間存在的落差,改善遊戲怪物設計流程,讓設計者得以掌握市場需求因素而設計出受市場歡迎的遊戲怪物。 |
英文摘要 | By the results from surveying and analyzing the related literature, we found that avatars (i.e., one kind of Non-Player Characters) in games significantly affects how the popularity of game is. Based on this knowledge, exploring the design features of popular avatars and in further transforming the popularity factors into the workflow of game production are the key issues to be able to design a popular avatar for a successful game. Via surveying the related literature and collecting the result from the preliminary investigations and interviews into game designers and game players, we have carried out three findings: 1) the game popularity factors of avatar design, 2) the recognition gaps of a popular avatar between game designers, i.e., creators and artists, and 3) the recognition gaps of a popular avatar between game designers and game players. to design a popular avatar, we took the three findings into considerations when of designing a game, and thus three proposed mechanisms are proposed to improve the current workflow of game production. In this paper, i) a formal documentation model is defined to specify the recognition gap of a popular avatar between game designers and game players, ii) a formal methodology is proposed to automatically transform those comments on an avatar into design features, and iii) a website is established as a communication platform to collect the formally-specified comments on popular avatars from all the specific community members including game designers and game players. |
本系統中英文摘要資訊取自各篇刊載內容。