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| 題 名 | 適性化學生知識程度的遊戲式學習模式--以單人、競爭和協作模式為例=Game-based Learning Modes Adapted to Students' Knowledge Levels: Single-Player, Competitive, and Collaborative Modes |
|---|---|
| 作 者 | 賴建宏; | 書刊名 | 教育學報 |
| 卷 期 | 52:1 2024.06[民113.06] |
| 頁 次 | 頁107-129 |
| 分類號 | 521.14 |
| 關鍵詞 | 知識程度; 遊戲式學習; 學習模式; 學習動機; 學習成就; Knowledge level; Game-based learning; Learning mode; Learning motivation; Learning achievement; |
| 語 文 | 中文(Chinese) |
| 中文摘要 | 本研究旨在探討三種遊戲模式(單人、競爭、協作模式)對不同知識程度學生 適用性的影響。透過針對 76 名大學三年級學生的六週實驗,本研究開發一套三種遊戲 模式的學習系統。參加者實驗前填寫學習動機問卷。實驗分成三個階段進行不同的 遊戲式學習,每個階段兩週。每個階段前後會進行學習成就的前、後測,三個階段 實驗結束後填寫學習動機問卷為後測,並填寫遊戲模式喜好度問卷。資料收集涵蓋 學生於遊戲式學習系統和學校學習平台的線上行為,並使用 K-means 分群和 SPSS 進行 ANOVA 分析以評估學習成效。結果顯示遊戲式學習可有效提升知識程度差的 學生的學習動機。知識程度中等和差的學生不適合單人模式,但適合競爭模式;知識 程度優的學生不偏好競爭模式。所有知識程度的學生均適合協作模式,尤其是知識 程度優的學生。本研究建議教師可根據學生知識程度選擇適合的學習模式。對於知識 程度差的學生,可以用遊戲式學習提高學習動機;對於知識程度優的學生,可以用 協作模式激發學習興趣。 |
| 英文摘要 | This study aimed to explore the impact of three game modes (single player, competitive, and collaborative) on the suitability for students with different levels of knowledge. Through a six-week experiment with 76 third-year university students, this study developed a learning system with three game modes. The participants filled out the learning motivation questionnaire before the experiment, which is divided into three phases (each lasting for two weeks) for different game-based learning. A pre- and post-test on learning achievement will be conducted before and after each stage. After finishing all phases of the experiment, the participants filled out the learning motivation questionnaire again as a post-test, and also a game mode preference questionnaire. The data collection covered students’ online behaviors in game-based learning systems and school learning platforms. K-means clustering and SPSS were used to conduct ANOVA analysis to evaluate learning effectiveness. The results showed that game-based learning could effectively improve the learning motivation of students with poor knowledge. Students with average and poor knowledge were not suitable for single-player mode, but suitable for competitive mode. Students with superior knowledge did not prefer the competitive model. Collaborative mode was suitable for students of all knowledge levels, especially students with advanced knowledge levels. This study suggests that teachers can choose appropriate learning modes based on students’ knowledge levels. For students with poor knowledge, game-based learning can be used to improve learning motivation; for students with superior knowledge, collaborative mode can be used to stimulate learning interest. |
本系統中英文摘要資訊取自各篇刊載內容。