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| 題 名 | 運用數位說故事於虛擬角色實作課程之行動研究=Action Research on the Application of Digital Storytelling to Practical Courses of Virtual Characters |
|---|---|
| 作 者 | 藍冠麟; | 書刊名 | 兩岸職業教育論叢 |
| 卷 期 | 7:1 2023.10[民112.10] |
| 頁 次 | 頁12-20 |
| 分類號 | 521.7 |
| 關鍵詞 | 數位說故事; 虛擬角色; 行動研究; Digital storytelling; Virtual characters; Action research; |
| 語 文 | 中文(Chinese) |
| DOI | 10.6685/ASVEJ.202310_7(1).0002 |
| 中文摘要 | 自疫情衝擊以來,加速很多行業數位轉型;加上邁入5G世代,改變內容產製、載具和傳遞的方式;打造元宇宙是在開發一個新的經濟模式,未來元宇宙提供的服務和商品現在可能還不存在,而建構元宇宙的過程中也會吸引更多的領域合作。為培養學生將知識與技術應用能力進行整合之教學創新。本研究旨在連結虛擬角色產業,讓學生認識元宇宙產業的資源且掌握時代課題;科技始於人性,運用數位說故事法帶領學生解決問題及培養創意設計的能力;找出執行課程的問題與因應之道;運用行動研究的反思歷程,進行課程執行成效評估。研究方法採用行動研究法,設計結合虛擬化實作課程的教學活動,教學過程除了虛擬角色設計能力的養成,並引導學生與實作技術產生交集,創造互助的連結網絡,透過數位說故事的教學法,創作出虛擬角色實作成品。研究對象為文創與數位多媒體系「數位雙生直播創作實務」課程學生共18人,進行為期一學期的行動方案研究及資料蒐集。研究者為此次課程教學實踐者,資料蒐集方式包含訪談、觀察、問卷調查及文件分析。 |
| 英文摘要 | The impact from COVID-19 since last year has sped up the digital transformation of many industries. Plus, the 5G generation has changed the content production, mobile devices, and delivery ways. The making of Metaverse means the development of a new economical model. The future service and products provided by Metaverse may not exist now, but the process of constructing Metaverse will also attract the cooperation of many fields. I. Research Purpose: 1. Connect teachers with the industry of virtual characters so that students will understand the resources of the industry of Metaverse and get hold of the issue of the time. 2. Technology is based on humanity. Digital storytelling is applied to lead students to solve problems and develop the skills of creative design. 3. Find the problems and responses regarding the course "The Production of Marketing Illustrations and Texts and Short Films." 4. Apply the reflection process of action research to conduct the effectiveness evaluation of the curriculum implementation. II. Research Method: The action research is adopted to design the teaching activities combining the virtualized practical course. Besides cultivating the design abilities of virtual characters, the teaching process will also guide the students to the practical skills,create the network of mutual help, and create the final products of virtual characters through the teaching method of digital storytelling. III. Research Targets: The research targets are the eighteen students of Department of Digital Culture Creation and Multimedia, taking the course "Digital Twin Live Streaming Creative Practice". The action research project and data collection will last for one semester. IV. The researcher is the practitioner of the course. The data collection includes interviews, observations, questionnaires, and document analyses. |
本系統中英文摘要資訊取自各篇刊載內容。