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題 名 | STEAM融入戶外冒險之跨領域創意教學研究=A Study on Interdisciplinary Creative Teaching for Outdoor Adventure Learning Blended into STEAM |
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作 者 | 溫卓謀; 陳嘉彌; | 書刊名 | 教育研究與發展期刊 |
卷 期 | 20:2 2024.06[民113.06] |
頁 次 | 頁31-60 |
分類號 | 521.54 |
關鍵詞 | 心態; 情緒; 戶外教育; 創新教學; 體驗與冒險教育; Mindsets; Emotion; Outdoor education; Innovative teaching; Experience and adventure education; |
語 文 | 中文(Chinese) |
DOI | 10.6925/SCJ.202406_20(2).0002 |
中文摘要 | 戶外冒險教育融合跨領域知識的教學方式,能增加學習參與、知能擴展及專業能力,已是受到學生喜愛的學習趨勢之一。本文旨在探究一門「潛水、海洋文化與遊憩探索」跨領域課程中採用STEAM融入戶外冒險活動的教學經驗及成果。「潛水、海洋文化與遊憩探索」是一門6學分18天的密集課程,旨在透過海洋、文化、遊憩三要素,協助學生掌握潛水技能,並加深對海洋環境及生態影響的理解。本研究運用混合式研究法收集14位大學生的質性與量化資料,探討學生對STEAM學習、參與本課程後的心態與情緒商數,及對教學方式的反應等議題。研究結果指出:戶外冒險學習課程將成為高等教育發展的重要趨勢之一,證實戶外冒險活動融入STEAM跨領域知識是有效的教學策略。然而,因研究受試樣本數小,量化分析結果不具推論性,改善之道可考慮增加樣本數、活動類型、時程或次數等因素。此外,教育工作者尤應重視跨領域課程與素養的自我專業成長。本研究對高等教育中運用戶外冒險教育、STEAM教學、或合併二者來增進學生的學習成效,提供重要的操作經驗及應用的參考資訊。 |
英文摘要 | Outdoor adventure education, blending interdisciplinary knowledge, boosts student engagement, cognition, and professional skills, gaining popularity. This paper examined STEAM integrated with the "Diving, Ocean Culture, and Leisure Exploration" (DOL) course. DOL is a demanding 18-day, 6-credit program with recreational, cultural, and oceanic components that aims to improve diving proficiency and broaden ecological awareness. Data from 14 students were analyzed using the mixed research method, which demonstrated the value of STEAM integration and outdoor adventure learning in higher education. However, limited sample sizes constrained the generalizability of quantitative findings, highlighting the importance of larger samples, diverse activities, and increasing schedules. Educator focus on interdisciplinary skills is recommended. This study provides practical insights for optimizing student learning outcomes through outdoor adventure education, STEAM, or their fusion in academia. |
本系統中英文摘要資訊取自各篇刊載內容。