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題 名 | 使用任天堂控制器實作視窗版體感打彈珠遊戲=Design a Somatosensory PC Game of Marbles Based on Nintendo Joycon |
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作 者 | 蔡俊良; 李明澔; 謝愛家; 賴家希; | 書刊名 | 管理資訊計算 |
卷 期 | 13:特刊2 2024.08[民113.08] |
頁 次 | 頁53-59 |
分類號 | 997.82 |
關鍵詞 | 打彈珠遊戲; 任天堂控制器; 童玩; Unity遊戲引擎; 體感遊戲; Playing of marbles games; Nintendo Joycon controllers; Children's games; Unity game engine; Somatosensory games; |
語 文 | 中文(Chinese) |
DOI | 10.6285/MIC.202408/SP_02_13.0006 |
中文摘要 | 本研究是基於任天堂的控制器Joycon及Unity實作一個視窗版的打彈珠遊戲,本遊戲可以1人獨自玩,或2人對抗玩。遊戲的部分操作可使用控制器的的按鍵,但彈珠彈出的時機是依使用者對控制器甩動完成。首先使用者把控制器往下往後甩,再往回把控制器往前往上甩,做出拋出的動作,拋出時控制器的加速度,即為彈珠要被彈出的速度。本遊戲可做為現代版童玩打彈珠的視窗版體感遊戲。 |
英文摘要 | This study is based on the Nintendo Joycon controller and Unity to implement a window version of a marbles game. This game can be played by one person alone or against two people. Some operations in the game can use the buttons of the Joycon controller, but the timing of the marbles popping up depends on the user shaking the Joycon controller. First, the user throws the Joycon controller down and back, and then throws the Joycon controller forward and up to make a throwing motion. The acceleration of the Joycon controller when throwing is the speed at which the marble will be ejected. This game can be used as a modern version of a window version of a somatosensory marbles-playing game for children. |
本系統中英文摘要資訊取自各篇刊載內容。