查詢結果分析
來源資料
相關文獻
- 孩提時期遊戲樣貌之研究
- 前衛運動、現代主義與後現代主義(2)
- A Case Study on English Teachers' Self-Introductions Upon Meeting New Classes Using a Motivating Learning Activity
- 遊戲理論和兩岸關係
- 鎖定全球最好玩的遊戲情報--專訪次世代遊戲情報出版社
- Cultural Relationships of Behaviors on an Allocation Game with Values and Attitudes
- 電腦遊戲軟體消費行為、盜拷行為及其相關因素之研究--以大臺北地區消費者為例
- 線上遊戲服務市場現況與未來
- 以遊戲為鏡--體貼教育的初心
- Young Children and Computers: Major Concerns and Potential Benefits
頁籤選單縮合
題 名 | 孩提時期遊戲樣貌之研究=Study on the Appearance of Childhood Games |
---|---|
作 者 | 蔡佳燕; 楊淑朱; | 書刊名 | 教育研究學報 |
卷 期 | 46:1 2012.04[民101.04] |
頁 次 | 頁1-19 |
分類號 | 523.13 |
關鍵詞 | 孩提時期; 遊戲; 遊戲樣貌; Childhood; Play; Games appearance; |
語 文 | 中文(Chinese) |
中文摘要 | 本研究主要目的為探究不同時期社會生態中孩提遊戲的特點,透過教育工作者口述歷史方式敘述其童年遊戲的經驗及想法,進一步詮釋台灣兒童遊戲的完整面貌。根據研究發現,歸納出下列四項結論:一、社會環境改變,遊戲場域由戶外大自然內縮至室內;二、自製玩具轉變為購買卡通節目的商品玩具;三、社會轉型,遊戲型態也改變;四、早期的遊戲器材天然又具創意,而現代則較多元化、科技化。最後提出四項建議:一、提供良好的戶外自然環境,拓展核子的視野;二、帶領核子走出戶外遊戲空間,給核子多元,的刺激;三、建立電子遊戲分級制度,言表孩子能適性適齡且安全的玩;四、規劃遊戲目的活動,讓核子有機會從遊戲中認識他人。 |
英文摘要 | The main purpose of this study was to explore the different periods in childhood social-ecological features of the game, the educators' oral history through the narrative of the experience of their childhood games and ideas to further interpretation of the full face of children's play in Taiwan. Based on the findings, summarized the following four conclusions:1. Social environment changed, the play field recessed from the outdoor to indoor.2. Gradually, hands- made toys changed for purchasing cartoons goods toys.3. Social transformation, children's game patterns have also changed.4. Early play materials were readily available, natural and creative, and modem materials were more diversified gaming and technology. Finally, four recommendations:1. Provide a good outdoor natural environment to expand children's horizons.2. Lead the children into the outdoor play space to give them multiple stimuli.3. Create an electronic game rating system so that children can play age-appropriate and safe.4. Planning the play-day activities, children have the opportunity to know other people from the game. |
本系統中英文摘要資訊取自各篇刊載內容。