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題 名 | 以電玩遊戲角度探討坦克之造形、歷史演變及概念機創作--以德軍裝甲部隊為例=The Discussing of the Model, Evolvement and Creation of Tank from the Aspect of Video Game-- The Case of the German Armored Division |
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作 者 | 鄧偉炘; 陳光大; 張鈞貿; | 書刊名 | 南臺學報 |
卷 期 | 35:3 2010.12[民99.12] |
頁 次 | 頁39-62 |
分類號 | 997.8、997.8 |
關鍵詞 | 坦克; 德軍; 裝甲兵; 電玩遊戲; 造形特色點; Tank; German army; Armored soldier; Video game; The character of modeling; |
語 文 | 中文(Chinese) |
中文摘要 | 現代電玩遊戲的製作與發展過程中,經常透過電腦CG繪圖呈現出精緻的畫面,以戰爭題材為主的電玩遊戲來說,更能創造出許多真實世界與虛擬世界的造形機體。本研究以坦克之造形史做為對象,探討電玩世界與真實世界坦克的差異性,無論虛幻與真實世界的坦克,都曾演化出各種造形及性能的坦克,許多優越設計的雛形也影響各國戰車的發展或改變陸軍作戰趨勢。本文將從德軍裝甲部隊的坦克設計層面作為主軸研究,以二次世界大戰中具代表性質的車款作為車體外觀造形與性能的推演剖析,文中藉由紅色警戒遊戲的坦克造形設計,歸納分析出虛實世界中坦克基礎架構、車體外觀、運用造形、塗裝迷彩、裝甲材質的另類觀點,再導入作品創作中,並透過電繪CG軟體創作出獨特的戰車/坦克型態,作為作品的展示呈現。 |
英文摘要 | Through Computer graphics (CG), modern video game production and development can always present exquisite imagery. For example, CG creates some new body shapes in both real-world and virtual world for the main theme of war video games. This study especially focuses on the history of tank form and explores the differences of tanks between the game world and the real world. Not only have those tanks in unreal world evolved a variety of form and performance but also those in real world, which have a great influence on the design of the development of tanks or even change the trend of Army operations. This research aims at the German Armored Division tank design and analyses the bodies, exterior styling and performance of those representative models of tanks. By Red Alert game tank design, we generalize and analyze the tanks infrastructure, body appearance, use of form, painting camouflage and armor material alternative view in both real and virtual world, then use the design to create and display a unique form of tanks with CG. |
本系統中英文摘要資訊取自各篇刊載內容。