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題 名 | 兒童在《楓之谷》做些甚麼?--探討兒童玩線上遊戲的行為與態度=What Did They Do Playing MapleStory?--Examining Children's Behaviors and Attitudes |
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作 者 | 邱淑惠; 陳家綺; 陳重均; | 書刊名 | 教學科技與媒體 |
卷 期 | 94 2010.12[民99.12] |
頁 次 | 頁25-39 |
分類號 | 173.1 |
關鍵詞 | 交友互動; 兒童; 線上遊戲; 遊戲策略; Children; Strategy; Online-game; Social interaction; |
語 文 | 中文(Chinese) |
中文摘要 | 本研究主要透過訪談27位國小五、六年級生,瞭解兒童在玩線上遊戲楓之谷時所展現的遊戲行爲與態度,分別由五大方向進行探討:(一)交友互動,(二)買賣行爲,(三)升等策略,(四)方位感知,(五)學習評估。本研究顯示兒童遊戲的策略深受樂趣所在影響,並因遊戲夥伴的不同,而賦予遊戲不同的意義,可能視爲與朋友共玩的遊戲、現實世界的擴展、或獨享的遊戲,因而也延伸出多種風貌的遊戲行爲。 |
英文摘要 | This study interviewed 27, 5-6th graders to understand their attitudes and behaviors while playing the MapleStory online game. Discussions were focused on the following aspects: (1) peer interactions, (2) trading behaviors, (3) task achieving strategies, (4) spatial orientations, and (5) self-evaluated learning effect. Based on these findings, this study identified various perspectives children held for the game. Some regarded it as a game shared with friends. Some considered it as a virtual world which extends their real life. Some see it as a world completely separated with their real life. Some treat it as a game just for themselves only. These perspectives may affect their behaviors displayed in the game. |
本系統中英文摘要資訊取自各篇刊載內容。