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題 名 | Abalone電腦遊戲推論引擎之策略研究與平臺實作=The Study and Implementation of Abalone Computer Strategy Board Game |
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作 者 | 鄞永傳; 余啟仁; 蔡憲忠; 申開玄; | 書刊名 | 稻江學報 |
卷 期 | 1:2 民95.12 |
頁 次 | 頁116-127 |
分類號 | 312.49 |
關鍵詞 | 電腦策略遊戲; 人工智慧; 推論引擎; Computer strategy game; Artificial intelligence; Inference engine; |
語 文 | 中文(Chinese) |
中文摘要 | Abalone是一款歐美流行的主流棋藝類遊戲,由於規則簡單、變化無窮,所以很適合拿來當作開發電腦賽局程式的主題。本文介紹Abalone棋類遊戲的棋盤佈局與規則,研究其各項推論策略,並且實作一套Abalone電腦賽局競賽的遊戲平台。此遊戲平台涵蓋了三種執行模式:電腦和人對奕、人和人對奕、以及電腦和電腦對奕。利用這三個對奕執行模式的交互運作,可以驗證各種推論策略的優劣性及可行性。這個電腦賽局競賽的開發,不僅可以測試出最佳的推論策略,據以實作出可以參加奧林匹克電腦賽局競賽的電腦賽局程式版本、也可當作研究人工智慧的測試平台、並且可以成為遊戲程式設計教學上的輔助工具。 |
英文摘要 | Abalone is a popular board game in America and Europe. Its simplicity in rule and versatility in process make it the ideal subject of developing the computer strategy board game. This paper introduces the rules and layouts of Abalone, studies several inference strategies, and implements a computer game platform by C++ language. This computer game platform contains three kinds of execution modes: computer versus people, people versus people, and computer versus computer. It would be very efficient to verify the feasibility of different game strategies by harnessing the computer versus computer mode. Utilizing proper game strategies, this computer game platform can serve as a contest version for the next Computer Olympaid tournament, a test platform for artificial intelligence, and a teaching tool kit for game programming course. |
本系統中英文摘要資訊取自各篇刊載內容。