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題名 | 電子遊戲玩性因素與數位學習參與性和持續性之關聯研究=The Relationship of Playfulness Factors of Electronic Games and the Participation and Sustainability of E-Learning |
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作者 | 梁朝雲; 鄭時雨; 楊郁芬; Liang, Chaucer Chaoyun; Cheng, Shih-yu; Yang, Yu-feng; |
期刊 | 教學科技與媒體 |
出版日期 | 20060600 |
卷期 | 76 民95.06 |
頁次 | 頁20-41 |
分類號 | 521.53 |
語文 | chi |
關鍵詞 | 玩性因素; 學習參與性; 學習持續性; 遊戲式數位學習; Playfulness factors; Participation of learning; Sustainability of learning; Game-style e-learning; |
中文摘要 | 本研究主要在探討電子遊戲的玩性因素與數位學習之參與性持續性之間的關聯,希望能彙整出遊戲式數位學習內容設計的建議,以提升其學習成效。本研究採用焦點團體訪談法探討玩性因素,並以深度訪談法對玩性因素導入數位學習設計進行了解。本研究成果包括有:定義可與數位學習內容設計比對的電子遊戲六大玩性因素(正向情緒類、負向情緒類、人際交流類、虛實交流類、心理因素類、其他因素類等);電子遊戲玩性因素分別對數位學習參與性和持續性的影響;應用電子遊戲玩性因素於數位學習的適當性;以及遊戲式數位學習設計的設計建議等。 |
英文摘要 | The purpose of this study is to explore the relationship of playfulness factors of electronic games and the participation and sustainability of e-learning. This research adopted focus group interviews to identify the playfulness factors, and in-depth interviews to inquire the application of these factors into e-learning design. The major findings are as follows: (1) the definition of six playfulness factor types of electronic game including positive feeling, negative feeling, interpersonal communication, virtual & real communication, and psychology, and others; (2) the effect of playfulness factors applies to e-learning participation and sustainability; (3) the appropriateness of applying playfulness factors into e-learning design: and (4) the design suggestion for the game-style e-learning. |
本系統之摘要資訊系依該期刊論文摘要之資訊為主。