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題 名 | 國小高年級學生在網路遊戲與學習上的自我效能效究=On-line Game Self-efficacy and Learning Self-efficacy for Elementary Junior Students |
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作 者 | 呂孟育; 黃財尉; | 書刊名 | 科學教育研究與發展季刊 |
卷 期 | 43 民95.06 |
頁 次 | 頁43-61 |
分類號 | 521.12 |
關鍵詞 | 網路遊戲自我效能; 學習自我效能; On-line game self-efficacy; OLG-SE; Learning self-efficacy; L-SE; |
語 文 | 中文(Chinese) |
中文摘要 | 本研究主要目的在調查國小高年級學生之「學習自我效能」及「網路遊戲自我效能」的現況,並探討其間關係。研究以嘉義市七所公立國小五、六年級學生為研究對象,隨機抽樣後取得有效研究樣本235 人,並以自編「學習自我效能量表」及「網路遊戲自我效能量表」為資料蒐集的工具。研究結果發現,在學習自我效能方面,國小高年級女學生優於男學生,而在網路遊戲自我效能上卻呈現男生優於女生現象;網路遊戲年資在「兩年到三年」者,對於網路遊戲的自我效能感明顯優於低年資者,然學習自我效能於此特徵上並無顯著差異;又每週玩「三十分鐘到一小時」網路遊戲的學生,其學習自我效能最高,顯著高於每週玩「一小時到兩小時」與「六小時以上」者,而網路遊戲自我效能於此一時間特性的表現上並無顯著差異;研究也發現學習自我效能與網路遊戲自我效能之間呈現顯著的中效果值正相關。文中並附有提供對應圖表與相關建議若干。 |
英文摘要 | The main purpose of this study was to investigate the relationship of on-line game self-efficacy and learning self-efficacy for elementary junior students in Chiayi city, Taiwan. There were 235 valid examinees from the target population. Scale of On-line Game Self-efficacy (OLG-SE) and Scale of Learning Self-efficacy (L-SE) were used to collect data. Findings showed that female students possessed significantly higher self-efficacy beliefs of academic learning than male students; however, male students were superior to female students on on-line game self-efficacy. Other interest findings also showed that students as playing on-line games during half hour to one hour per week revealed higher learning self-efficacy (L-SE) than they did in other periods of time as playing on-line games (OLG-SE). In addition, these two self-efficacy beliefs were found significantly positively correlated with medium effect size. Several Tables and recommendations were also provided in this study. |
本系統中英文摘要資訊取自各篇刊載內容。