查詢結果分析
來源資料
相關文獻
- 社會學的認識論--從尼采的觀點出發
- 前衛運動、現代主義與後現代主義(2)
- A Case Study on English Teachers' Self-Introductions Upon Meeting New Classes Using a Motivating Learning Activity
- 遊戲理論和兩岸關係
- 鎖定全球最好玩的遊戲情報--專訪次世代遊戲情報出版社
- Cultural Relationships of Behaviors on an Allocation Game with Values and Attitudes
- 電腦遊戲軟體消費行為、盜拷行為及其相關因素之研究--以大臺北地區消費者為例
- 中國學者對《淮南子》認識論的認識芻議
- 線上遊戲服務市場現況與未來
- 以遊戲為鏡--體貼教育的初心
頁籤選單縮合
題 名 | 社會學的認識論--從尼采的觀點出發=On the Epistemology of Sociology: From Nietzsche's Perspectives |
---|---|
作 者 | 裴元領; | 書刊名 | 東吳社會學報 |
卷 期 | 14 2003.06[民92.06] |
頁 次 | 頁49-92 |
分類號 | 541.1 |
關鍵詞 | 認識論; 發生學的; 無知; 遊戲; 事件化; 關係化; Epistemology; Genetic; Innocence; Ignorance; Game; Eventualization; Relationalization; |
語 文 | 中文(Chinese) |
中文摘要 | 本文從尼采的觀點出發,指出理論家從認識過程中巧取一個要素並排除其他要素,為了理解的目的而進行一種人為的整頓,這是一種完全任意的虛構。在認識的開端就同時迸發出虛構、捏造、權衡好壞是非的複雜活動,認識事物就帶有藝術的、政治經濟的甚至是欲望的作用。從尼采的觀點出發,「純粹認識」本身就是可疑的虛構,掩飾了不斷分化的過程早已開動。所以,認識論的形成過程與再評價的活動密不可分,至於不同的評價則引導不同的認識。 從發生學的角度觀察,尼采的認識論至少包括「永恆回歸=變形模式」、「遊戲模式」及「無知模式」三項重點:認識發生於無知,遊戲發生於區別,變形發生於鬥爭。從尼采看來,社會學只是諸多社會遊戲中的一場遊戲,如何區辨暫時的定位、權力的流變和無知的可能,並連繫起更寬廣厚實、也是更複雜權變的過去,可能比自我製造短暫的當下更有利。 |
英文摘要 | Starting from Nietzsche's perspectives, this thesis indicates a totally arbitrary fiction about the epistemic process, which is accomplished through selecting one element by excluding the other elements, and organizing an artificial order for the purpose of understanding. In the beginning for knowing something, there bursts out numerous fictions, distortions, competitive judgments for good and bad, right or wrong, and to know something means to promote anonymous artistic, politico-economic, even desire functions. All "pure knowledge" for Nietzsche is nothing but a suspicious fabrication, concealing the fact that differentiating processes have been started. The formation of epistemology, therefore, cannot be separated from the process of evaluation and revaluation, and different evaluations also encourage different epistemic processes. From a genetic point of view, Nietzsche's epistemology at least includes three dimensions: "the eternal recurrence = the metamorphosis model", "the game model" and "the model of innocence/ignorance"; the epistemic process emerges from innocence, game from distinction, and metamorphosis from struggle. From a Nietzschian revaluation, sociology is a game among many social games, nothing more. So to discriminate a field for such transitory positions, the mutations of power and the probabilities of innocence, to connect with a deeper and more contingent past, maybe better than to imagine a fluctuating safety of presence. |
本系統中英文摘要資訊取自各篇刊載內容。