查詢結果分析
來源資料
頁籤選單縮合
題 名 | 公共議題之遊戲框架初探--以核四議題為例=Game-Framing the Issue: A Study of Media Coverage of Nuclear Power Plant Four Controversy |
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作 者 | 陳憶寧; | 書刊名 | 新聞學研究 |
卷 期 | 72 2002.07[民91.07] |
頁 次 | 頁85-117 |
分類號 | 895.3 |
關鍵詞 | 公共議題; 核四; 新聞框架; 遊戲框架; 標記事件; Public issue; The nuclear power plant four controversy; News frame; Game-framed news; Benchmark event; |
語 文 | 中文(Chinese) |
中文摘要 | 本研究探討民進黨執政後十個月內的核四新聞框架,檢視其遊戲框架與議題發展過 程的關係。內容分析五家報紙中與核四相關之報導後,主要發現為:遊戲框架比例和議題發 展中的事件性質有關,即議題發展過程中出現的標記事件可能產生輸方與贏方時,遊簣栺架 比例較高。當記者成為主要發言者時,遊戲框架詮釋公共議題的比較高。雖然框架性質和議 題發展中的事件性質有關,但當標記事件過後一段時間,遊戲框架的比例回復到常數。 |
英文摘要 | While scholars in political communication have argued that the strategy frame was dominant in election news, this study attempts to examine the game-oriented news frame in the news coverage on a controversial public issue, the Nuclear Power Plant Four. After 2,488 news reports in five newspapers were content analyzed, this paper demonstrates the proportions of game-framed news are related to the nature of benchmark events during the process of the issue development. As the event implies winners and losers, the percentage of game-framed news hereafter within on week is higher. Furthermore, it is evidenced that news analysis contains more game-framed coverage than the straight news. Although the percentage of game-framed news is related to the nature of the benchmark event, the proportions of game-framed news were cose to constant after on week past the event. |
本系統中英文摘要資訊取自各篇刊載內容。