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| 題 名 | 建構中醫特色與智慧醫療模式計畫--分項計畫2:數位新興科技結合中醫臨床實務應用模式計畫=Application Mode of Digital Emerging Technology Combined with Clinical Practice of Chinese Medicine |
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| 作 者 | 黃升騰; | 書刊名 | 中醫藥年報 |
| 卷 期 | 14 2025.12[民114.12] |
| 頁 次 | 頁(5)1-(5)28+(5)30-(5)60 |
| 分類號 | 413.91 |
| 關鍵詞 | 針灸; 虛擬實境; 穴位球; 客觀結構化臨床考試; 多人互動式版本; 元宇宙; Acupuncture; Virtual reality; Acupoint ball; Objective structured clinical examination; Multi-person interactive version; Meta universe; |
| 語 文 | 中文(Chinese) |
| 中文摘要 | 針灸為中醫的特殊治療手段,雖然針灸與經絡的相關記載已有千年以上,但學習 和臨床操作的方式與現今並無太大變化。除了依靠文字與圖譜,操作的學習主要以模 型—也就是大家耳熟能詳的銅人,或是以師徒制的方式由資深醫師於臨床時手把手教 學與傳承。因此,本計畫希望開創全新的教學方式,使用虛擬實境技術,進一步提升 針灸教育的成效,以及臨床療效和安全度。 本計畫延續過去兩年的開發成果,包含教學模式:一套以肺經五俞穴微粒的教學 示範課程、可透視的人體解剖穴位模型、體表穴位和皮下立體得氣穴位球、手經穴位 之七種擺位標定、五俞穴之七種擺位標定和五行五色標定、經絡循行高光顯示、雷射 指標筆、立體塗鴉筆、立體橡皮擦、骨度分寸尺規、第一與第三人稱鏡頭、虛擬手持 可定格攝影機、穴位顯示面板、瞬移功能。以及客觀結構化臨床考試模式:三種情境 考題(1.取穴、進針流程 2.取穴、禁忌症、出針流程 3.取穴、暈針處理、衛教)、考 官視角、考官考生互動語音對話面板、虛擬病人標準化語音回饋、回饋評分、分數輸 出、3D 空間錄影回放。 我們與太極影音科技股份有限公司 (Digimax)合作,開發擁有完整經絡穴位標定 的虛擬實境針灸教學模型,完善骨骼肌肉神經血管模型,並用開發出的產品與宏達國 際電子旗下健康事業部 (HTC DeepQ)合作規劃出虛擬實境針灸教學課程,擴充客觀結 構化臨床考試的題庫。此外,在現有的功能上,我們與上述兩家公司合作開發多人互 動式版本的虛擬實境針灸模型雛形,可讓兩人同時沉浸於同一個虛擬空間,進行各種 互動,以可作為針灸學習和測驗的元宇宙雛型。 我們利用開發出的教學課程和臨床技能測驗,設計出實驗和問卷,以評估傳統教 學和虛擬實境教學的成效,評核重點包含療效和安全度,結果顯示 VR 比傳統紙本學習 效率更高,本實驗結果將發表於期刊。最後,本研究的成果已請基律科技智財有限公 司(Biobizlaw)對本技術開始進行專利申請。 |
| 英文摘要 | Acupuncture is a distinct therapy of traditional Chinese medicine. As we know, acupuncture associated with meridians is known more than one thousand years, however, the learning process was never changed. It is still learned by word records, pictures and bronze acupuncture figures. Additionally, senior tutors are essential for acupuncture teaching to help students step by step. Thus, we are trying to create a brand-new system using Visual Reality technology for acupuncture education and speed up the effectiveness of learning. This project continues the developing results of the past two years and includes teaching models: a set of teaching demonstration courses based on the five transport points of the lung meridian, a perspective human anatomical acupoint model, acupuncture points on the body surface and a three-dimensional subcutaneous acupoint ball related to obtaining qi, hand meridian Seven positioning calibrations of acupoints, seven positioning calibrations of five transport points and five elements and five colors calibration, meridian tracking highlight display, laser pointer pen, three-dimensional graffiti pen, three-dimensional eraser, bone proportional cun scale ruler, first and third-person shots, virtual handheld freeze-frame camera, acupoint display panel, teleport function. Also, Objective Structured Clinical Examination (OSCE) mode: three situational examination questions (1. Acupoint selection, Needle insertion process 2 Acupoint selection, contraindications, needle withdrawal process 3. Acupoint selection, Needle phobia treatment, Health education), examiner's perspective, examiner and examinee interaction Voice dialogue panel, virtual patient standard voice feedback, feedback scoring, score output, 3D space video playback. We used Digimax software to develop a virtual reality acupuncture teaching model with complete meridian acupoint calibration, improve the skeletal muscle neurovascular model, and used the developed product to plan virtual reality acupuncture teaching courses in cooperation with HTC DeepQ, and expanded the OSCE lesson plans. In addition, in terms of existing functions, we cooperated with the above two companies to develop a multi-person interactive version prototype of virtual reality acupuncture, which allows two persons to be immersed in the same virtual space at the same time and conduct various interactions to establish a meta- universe prototype of acupuncture learning and testing. We used the developed teaching courses and clinical skills tests to design experiments and questionnaires to evaluate the effectiveness between traditional teaching and virtual reality teaching. The evaluation focuses on efficacy and safety. The experimental results showed that using VR in learning is better than traditional book learning. These results will be publishd in journals. Finally, Biobizlaw was asked to start patenting the techniques in this project. |
本系統中英文摘要資訊取自各篇刊載內容。