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| 題 名 | 延展實境技術於解剖學科之應用:學習風格與學習模式對學習表現之影響=Application of Extended Reality Technologies in Anatomy Education: Effects of Learning Styles and Modes on Learning Performance |
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| 作 者 | 吳怡蓁; 魏春旺; | 書刊名 | 教育傳播與科技研究 |
| 卷 期 | 139 2025.12[民114.12] |
| 頁 次 | 頁21-38 |
| 分類號 | 312.8 |
| 關鍵詞 | 虛擬實境; 解剖學教育; 適性化學習; 學習風格; 擴增實境; Virtual reality; Anatomy education; Adaptive learning; Learning styles; Augmented reality; |
| 語 文 | 中文(Chinese) |
| DOI | 10.6137/RECT.202512_(139).0002 |
| 中文摘要 | 延展實境(extended reality, XR)技術可視為一個虛實整合的連續光譜,從以現實為基礎的擴增實境(augmented reality, AR),到完全虛擬的虛擬實境(virtual reality, VR),再到虛實交融的混合實境(mixed reality, MR),建構出多層次的沉浸式學習與應用情境。本研究旨在探討結合AR與VR技術之學習策略,對於解剖學課程中不同學習風格學生的學習表現影響。本研究共計招募90位參與者,依Kolb學習風格量表區分為4種類型,並隨機指派到傳統、AR與VR三種學習模式。課程內容以解剖學中的脊椎結構為核心主題,實驗介入後進行學習成效評量及填寫學習感知量表。研究結果顯示,學習風格對學習成效並無顯著影響,但AR與VR組的學習成效優於傳統組。此外,VR組在沉浸感知方面表現最佳,而AR組則在系統可用性與減輕認知負荷上較佳。整體而言,AR與VR具備增強學習體驗與促進學習成效之潛力,適合導入解剖學等需強調空間理解之課程中。建議未來教學者可更加重視數位科技與教材設計的整合,而非過度依賴學習風格的適配性。 |
| 英文摘要 | Extended reality technologies form a continuum that integrates physical and virtual environments. This spectrum encompasses augmented reality (AR), fully immersive virtual reality (VR), and hybrid mixed reality. Collectively, these modalities create multilayered immersive learning experiences and diverse application scenarios. The present study investigated the effects of adaptive learning strategies incorporating AR and VR technologies on students' learning performance and perceptions in an anatomy course, focusing on different learning styles. A total of 90 adult students were recruited and categorized into four learning style groups by using the Kolb Learning Style Inventory. After, the participants were randomly assigned to one of three learning modes: traditional, AR-based, or VR-based learning. The instructional content focused on spinal anatomy. Assessments included learning achievement tests and questionnaire surveys evaluating system usability, immersion, and cognitive load. Research findings indicate that learning styles have no significant influence on learning outcomes, whereas the AR and VR groups demonstrated superior learning performance compared to the traditional group. Furthermore, the VR group exhibited the highest level of perceived immersion, while the AR group showed more favorable system usability and a greater reduction in cognitive load. Overall, AR and VR demonstrate considerable potential to enhancing learning experiences and improve learning outcomes, making them suitable for integration into courses that require spatial understanding, such as anatomy. It is recommended that future educators place a stronger focus more on integrating digital technology with instructional design, rather than over-relying on the alignment of instruction with learning styles. |
本系統中英文摘要資訊取自各篇刊載內容。