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題 名 | 遊戲化教學運用在護理教育=Gamification and Game-Based Learning in Nursing Education |
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作 者 | 趙莉芬; 吳美玲; 蕭冰如; | 書刊名 | 護理雜誌 |
卷 期 | 71:4 2024.08[民113.08] |
頁 次 | 頁12-18 |
分類號 | 419.63 |
關鍵詞 | 創新教學; 遊戲化; 遊戲化學習; 護理教育; Innovative teaching; Gamification; Game-based learning; Nursing education; |
語 文 | 中文(Chinese) |
DOI | 10.6224/JN.202408_71(4).03 |
中文摘要 | 隨著醫療環境與技術的迅速變遷,傳統教學模式已不足以滿足當前的專業需求,高等教育中對新興技術的需求日益增加,迫切需要更互動性和個性化的教育模式。是以教學上探索著包括數位模擬和遊戲化學習在內的創新教學介入方法,以提升學習動機和參與度。本文介紹遊戲化學習的概念和核心元素,列舉運用於護理教學包括數位模擬、虛擬實境、桌上遊戲以及密室逃脫等方式,以及遊戲化教學技巧,這些策略不僅增強學生的學習動機,也提升了理論與實務技能的學習效果。遊戲化學習使護理學生能在豐富且多元互動的模擬環境中練習,搭配合宜教學的策略安排,能夠強化學生的批判性思考、問題解決能力和溝通的信心。設計能符合教學目標的遊戲機制與方法,掌握遊戲化教學的關鍵原則,讓教室裡的學習活動多樣貌與具效益。 |
英文摘要 | With the recent rapid changes in the medical environment and technology, traditional teaching methods are no longer sufficient to meet current professional needs. There is an increasing demand for emerging technologies in higher education, necessitating more interactive and personalized educational approaches. Hence, educators are exploring innovative teaching interventions, including digital simulations and gamified learning, to enhance motivation and engagement in learning. In this article, the concept and core elements of gamified learning are introduced and related methods applicable to nursing education such as digital simulations, virtual reality, tabletop games, and escape rooms are described. In addition, gamification teaching techniques that enhance student learning motivation as well as improve learning outcomes in theory and practice are discussed. Gamified learning enables nursing students to practice in rich and diverse interactive simulated environments. Using appropriate teaching strategies, the gamified approach to learning can strengthen critical thinking, problem-solving abilities, and communication confidence in students. Designing game mechanisms and methods that align with educational objectives and mastering the key principles of gamified teaching is an effective approach to diversifying and enhancing the effectiveness of learning activities in the classroom. |
本系統中英文摘要資訊取自各篇刊載內容。