頁籤選單縮合
題名 | 探討跨科整合數位互動教材應用於「基礎醫學總論」課程之可行性=Feasibility of an Interdisciplinary Integrated Digital Learning Material in the Course on Integrated Basic Medicine |
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作者 | 尹順君; 黃慧莉; | 書刊名 | 大學教學實務與研究學刊 |
卷期 | 6:2 2022.12[民111.12] |
頁次 | 頁1-23 |
分類號 | 521.53 |
關鍵詞 | 可行性; 跨科整合; 數位教材; Feasibility; Interdisciplinary integrated digital learning material; Integrated basic medicine; |
語文 | 中文(Chinese) |
DOI | 10.6870/JTPRHE.202212_6(2).0001 |
中文摘要 | 本研究旨在探討具互動性質的高血壓治療藥物教材之學習成效及應用於課程的可行性。課程之教材以iSpring Suite軟體製作,提供學生自主學習血壓生理及高血壓治療藥物的學理。共有196位修習課程者完成學前、後測驗、教材設計、課堂滿意度及學習內容看法問卷,以配對t檢定發現後測知識分數(74.2±18.5)顯著高於前測(62.1±18.5)(t=8.9,p<.001);對互動教材的滿意度以1至10分計算,平均得分為8.37±1.01;5項教材設計意見以李克氏5點量表計算,平均值為4.43±0.09,表示高達81.1%的學生願意再次使用互動教材學習。本研究結果顯示,上述互動教材對自主學習具可行性及學習成效,未來值得開發其他單元的互動教材。 |
英文摘要 | This study aims to explore the feasibility and influence of interactive digital materials for learning about anti-hypertension drugs. We apply iSpring Suite software to produce a novel multimedia material as a self-learning tool for students to familiarize them with knowledge about anti-hypertension drugs. In the study, 196 students were willing to participate in the pretest and post-test and respond to the questionnaire on the material design, satisfaction with the class, and their opinion about the learning contents. Data were analyzed using paired t-tests. The results of the study revealed that the pre-test score on blood pressure medications was 62.1 ± 18.5, and post-test was 74.2 ± 18.5. A comparison of the mean differences between the pre-post-test scores showed a statistically significant difference in knowledge of blood pressure medications (t = 8.9, p < .001). The average perception related to satisfaction regarding the material is 8.37 ± 1.01, measured by visual analog scale (0-10 integers) and design of contents is 4.43 ± 0.09. Contents include the interface, wordings, tone, color, and difficulty, measured on a 5-point Likert scale. Last, 81.1% students were willing to use the newly developed learning material again. According to the results, the innovative interactive learning device is feasible for active learning and satisfies students' learning needs. We suggest developing interactive learning materials for other units of the course for future lessons. |
本系統之摘要資訊系依該期刊論文摘要之資訊為主。