查詢結果分析
來源資料
相關文獻
- 經濟學遊戲教學模式的學習成效分析
- 論遊戲教學之學習成效
- Rasch模式概率比法的差異試題功能分析
- 無參數試題反應理論的能力群組之模糊分割
- A study of the Effects of Attitude and Motivation on Military Officers' Achievement in Learning Foreign Languages
- Impacts of An Inquiry Teaching Method on Earth Science Students' Learning Outcomes and Attitudes At the Secondary School Level
- 特殊體育--智能不足兒童體育遊戲教學法
- 原住民學生在山地或平地就讀之學習成效差異研究
- 利用試題反應理論編製國中壘球擲準測驗
- 國小美勞科造形遊戲教學探討
頁籤選單縮合
題名 | 經濟學遊戲教學模式的學習成效分析=A Learning Effectiveness Analysis of Game-based Teaching in Economics |
---|---|
作者姓名(中文) | 鄭保志; | 書刊名 | 經濟論文叢刊 |
卷期 | 48:4 2020.12[民109.12] |
頁次 | 頁573-610 |
分類號 | 525.4 |
關鍵詞 | 遊戲教學; 學習成效; 差異中差異法; 試題反應理論; Game-based teaching; Learning effect; Difference-in-differences approach; Item response theory; |
語文 | 中文(Chinese) |
中文摘要 | 本文探討學生在遊戲教學模式下學習經濟學的成效。我們一共招募了22個《經濟學》班級約1,500名學生,分爲實驗組(遊戲教學)與對照組(單向講授),針對相同的主題範圍進行一次前測與兩次後測,藉由比較兩組間前後測的差異來驗證遊戲教學的效果。實證結果顯示,兩組學生的學習投入時間沒有顯著差異,但遊戲教學會讓學生對《經濟學》產生較爲正面的態度。在短期學習成效方面,遊戲教學的優勢主要展現在難度較高的進階試題;而在中長期記憶方面,遊戲教學則是全面一致地有統計上顯著優勢,包括教案未涵蓋到的主題,顯示其正面的外溢效果。 |
英文摘要 | This article examines the effectiveness of game-based teaching on student achievement in a principles of microeconomics course. A total of twenty-two classes (nearly 1,500 students) participated in the study - fourteen of which (the treatment group consisting of 996 students) made use of two classroom games throughout the first half of the semester while the remaining eight classes (the control group consisting of 488 students) used the lecture-oriented approach. On the same range of topics covering markets, welfare, and public-sector policies, all classes jointly implemented one pretest and two post-tests. We find that students in the treatment group exhibited a more positive attitude toward economics, achieved a significantly greater short-term improvement in their understanding of advanced topics, but differed little in hours of study. Furthermore, the use of classroom games increased the mid-term retention of economic knowledge significantly and comprehensively, including a positive spillover effect on concepts not covered in the games. |
本系統之摘要資訊系依該期刊論文摘要之資訊為主。