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題 名 | 以遊戲式教學進行金融教育對高低數學學習成就學童金融知識提升之影響=The Effect of Game-Based Financial Education Courses on Learning Financial Knowledge for Different Mathematics Learning Achievement Students |
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作 者 | 蕭仁傑; 劉宣谷; | 書刊名 | 臺北市立大學學報. 教育類 |
卷 期 | 49:2 2018.12[民107.12] |
頁 次 | 頁33-51 |
分類號 | 562.03 |
關鍵詞 | 金融教育; 金融知識; 遊戲式學習; 數學學習成就; Financial education; Financial knowledge; Game-based learning; Mathematics learning achievement; |
語 文 | 中文(Chinese) |
中文摘要 | 金融教育融入國中小課程已逐漸成為各國教育工作的重點項目之一,我國亦從2006年開始推動金融教育課程,但課室中的教學方式經常難以引起學生對金融知識的學習興趣。過去的研究指出遊戲式的教學方式能提升學生的學習興趣,但透過遊戲式教學能否有效提升學生的金融知識仍未被確認,且金融知識與數學學習成就經常被認為存在高度關聯性。因此本研究將透過準實驗研究法探討「遊戲式」與「講述式」教學方式對於「數學學習成就較高」與「數學學習成就較低」的國小六年級學童學習金融知識之影響。研究者以自行設計的金融知識問卷分析學童的金融知識,研究結果指出尚未進行金融課程時數學成就的差異對金融知識問卷前測分數呈現低相關性,且遊戲式教學方式相對於講述式教學方式更能有效提升學生金融知識問卷的分數,建議有心在國小推動金融教育的教師可採行遊戲式教學方式,將能更有效的提升學生金融知識的學習成效。 |
英文摘要 | This research aims to explore the effect of game-based financial education courses and traditional financial education courses on financial knowledge acquisition of elementary school students between those with higher mathematical learning achievement and those with lower mathematical learning achievement. This study recruited 100 students from an elementary school in Taipei as research subjects and used a quasi-experimental design. Subjects were given the Sixth Grade Financial Literacy Questionnaire, and the data were supplemented by interviews after the students attended the game-based financial education courses and the traditional financial education courses. This was done to observe the difference between the two courses in improving students' financial literacy. The results revealed that game-based learning financial education courses have a positive effect on boosting students' financial literacy despite different mathematical learning achievements. Therefore, game-based teaching is more effective in enhancing student learning outcomes. |
本系統中英文摘要資訊取自各篇刊載內容。