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題 名 | 初唐文學集團與詩歌創作動機「遊戲化」=The Relationship between Literary Group of the Early Tang Dynasty and Poetry Gamification |
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作 者 | 朱錦雄; | 書刊名 | 彰化師大國文學誌 |
卷 期 | 33 2016.12[民105.12] |
頁 次 | 頁47-66 |
分類號 | 831.4 |
關鍵詞 | 文學團體; 初唐詩; 詩歌遊戲化; Literary group; The early Tang Dynasty poetry; Poetry gamification; |
語 文 | 中文(Chinese) |
中文摘要 | 自六朝開始,文學集團的文人所寫作的詩歌,在創作動機上已逐漸朝向遊戲性質移動。這顯示了詩歌的遊戲化與文學集團息息相關。初唐延續了這樣的觀念,許多同題共作或奉命寫作的詩歌,不僅顯示出文學集團對於文學創作的影響力,也顯示了此時期文人的觀念與創作中,已滲入以詩歌為遊戲的觀念。因此,本文以太宗文學集團和武后文學集團為討論對象,以理解初唐詩如何延續六朝詩,在創作動機上的遊戲化。太宗文學集團承繼了南朝文學集團的基本型態,也延續了整個六朝詩歌遊戲化的發展。武后文學集團則進一步將詩歌遊戲化的發展,推上了顛峰:不僅在遊戲詩歌的創作量上超越前人,也透過直接評定高下並給予貴重賞賜的方式,讓遊戲增添了更多競賽的性質 |
英文摘要 | Since the beginning of the Six Dynasties, literary group of literati writing poetry in the creative motivation has gradually towards the "game" movement. This shows literary group and "Poetry gamification" closely related. The same situation, many of the same title poetry or ordered for writing in the early Tang dynasty, not only shows the influence of literary group's literary creation, but also shows that literati ideas and creations in this period , have infiltrated "poetry game" concept. Therefore, this paper discusses taizong literary group and wuhuo literary group to understand how they continue the "gamification" |
本系統中英文摘要資訊取自各篇刊載內容。