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題名 | 應用比喻法於視聽覺驚奇之設計創作=Design Creation with Visual and Auditory Surprise Applying Figurative Expression |
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作 者 | 劉又碩; 朱旭建; | 書刊名 | 實踐設計學報 |
卷期 | 10 2016.11[民105.11] |
頁次 | 頁276-299 |
分類號 | 962 |
關鍵詞 | 概念設計; 設計創作; 比喻法; Conceptual design; Design creation; Figurative expression; |
語文 | 中文(Chinese) |
中文摘要 | 許多設計師透過改造物件,使產品產生陌生的趣味,使用者因好奇而想去理解其意涵,最後在驚奇中留下深刻印象。藉此,設計師可以有效地傳達自己的理念,使用者可得到新的經驗。本創作以創造「驚奇」效果的產品為目標,根據能創造驚奇效果的方法及要素訂定創作準則,之後進行實體創作。本創作透過文獻及案例理解「驚奇」的反應流程,其中「引起注意」與「好奇陌生」兩個流程由設計師操作,再透過比喻法分析、轉換主題,加大認知失衡以期達到好奇陌生的經驗感受。之後使用者自發性的進行「了解意涵」與「印象深刻」兩個步驟,完成整套驚奇流程。本創作提出三件作品-「十全活水」、「Music Factory」、「竹聲林」。應用不同的造型、材料、工藝手法進行創作,並創造出具有引人注意及好奇陌生的作品。 |
英文摘要 | Modern life could be better via power of design. Many designers try to modify, or redesign the appearance of a common object to surprise users, and further make users explore curiously more contents of it. Designers can convey their concepts efficiently, and users may get new experience in this way. In this theory, it targets to create a product with surprising effects, and then set design principles according to appropriate methods and elements, and further make a model creating. The main process of experiencing surprise are four steps in the theory, "attract attention", "make curios", "understand", and "impressed". Designers make effort on the first two steps, and the last two steps react by users themselves. "Shi Quan Alive Water", "Music Factory", and "Bamboo Sound" are examples and developed by the first two steps of process of experiencing surprise. The goal of theory is to complete the process of experiencing surprise via verification of competition, public exhibition, and interview with experts. |
本系統之摘要資訊系依該期刊論文摘要之資訊為主。