頁籤選單縮合
題 名 | Developmental Assessment of Spatial Abilities through Interactive, Online 2D and Virtual 3D Tasks=透過互動式線上2D與虛擬3D任務,評量空間能力發展 |
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作 者 | 安德列‧卡帕提; 博納戴特‧巴貝里; 拉斯洛‧布戴; | 書刊名 | 國際藝術教育學刊 |
卷 期 | 12:2 2014.12[民103.12] |
頁 次 | 頁94-149 |
分類號 | 903 |
關鍵詞 | 空間能力; 線上測驗; 數位創造; 虛擬學習環境; Spatial abilities; Online testing; Digital creation; Virtual learning environment; |
語 文 | 英文(English);中文(Chinese) |
中文摘要 | 以二維型式再現空間因為與眾多專業有關,傳統上一直是視覺能力發展的核心任務。空間能力(心理與物理操控、變換、完成、計畫、建構等)是視覺能力發展程度的有效指標,也因此常作為判斷才能天份的依據。但是,從學院的石膏像練習,到研究經典大師作品,以紙筆或顏料仔細再現物體之間的關係,這些任務涉及的活動通常和真實的空間創造和感知經驗沒有關係。本研究的目標是開發真實生活中真正的任務,用以練習和測試空間創造與感知能力。多媒體應用程式讓我們有機會在真實、發展性的環境中,評估空間創造與感知能力。本文提出兩種增進與評量空間能力的數位環境,一種是二維線上測試工具,另一則是移動式三維虛擬空間。玩過互動遊戲的 10-12 歲兒童都能輕鬆熟習e-DIA 線上評量工具 (http://edia.edu.u-szeged.hu/) 的使用方式,並很容易學會使用GeoGebra (http://www.geogebra.org/) 這套開放原始碼軟體,它可以用代數和圖像方式再現數學物體,並有3D 互動式再現功能,已運用於上萬個班級。我們的研究結果指出,這兩種工具都可以用來評量空間能力,並有潛力發展成真實的發展評估工具。本文提出一個空間能力模型,並列出評量空間能力的二維與三維任務,同時重點說明任務的標準化程序與空間能力的結構驗證程序。 |
英文摘要 | Representing space in two-dimensional form has traditionally been one of the central tasks in visual skills development because of its relevance for a wide range of professions. Spatial skill components (mental and physical manipulation, transformation, completion, planning, construction, etc.) are valid indicators of the developmental level of visual skills and therefore often used for the detection of talent. However, from the copying exercises of gypsum models of academies, through studies of old masters and careful representation of arrangements of objects with pen and pencil or paint, tasks usually require activities unrelated to real life experiences of creation and perception of space. Our research objective is to develop authentic, lifelike tasks for practice and testing creation and perception in space. Multimedia applications offer a chance to evaluate creation and perception of space in an authentic, developmental setting. Two digital environments for skills enhancement and assessment are presented here: a two-dimensional online testing tool and a movable, three-dimensional virtual space. Ten to twelve-year-olds, experienced in playing interactive games, easily master the use of the e-DIA online assessment tool (http://edia.edu.u-szeged.hu/), and intuitively use GeoGebra, (http://www.geogebra.org/) the open source software that provides algebraic and graphical representations of mathematical objects and offers 3D, interactive representational facilities used in hundred thousands of classrooms. Our results indicate that both environments may be used for the assessment of spatial skills, and also have potentials for becoming authentic tools for development. This paper presents a model for spatial abilities and shows two- and three dimensional tasks for its assessment. Standardisation of tasks and verification of the structure of spatial abilities are also outlined. |
本系統中英文摘要資訊取自各篇刊載內容。