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題 名 | 冒險遊戲玩家心理特質與遊戲投入之研究=Psychological Predictors of Player Engagement in Adventure Games |
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作 者 | 劉以琳; 劉婉儀; | 書刊名 | 南臺學報 |
卷 期 | 38:2 2013.06[民102.06] |
頁 次 | 頁113-126 |
分類號 | 484.7 |
關鍵詞 | 冒險遊戲; 準社會互動; 傳輸效應; 遊戲投入; Adventure game; Parasocial interaction; Transportation; Game engagement; |
語 文 | 中文(Chinese) |
中文摘要 | 近年來,電腦遊戲蓬勃發展,已經成為現代人日常生活中不可或缺的重要的娛樂,遊戲玩家的數量日益增多,相關的學術研究也逐漸成為顯學。然而,有關冒險遊戲的玩性與玩家特質的研究卻極為稀少。本研究欲從遊戲玩家的角度切入,探討遊戲者心理特質對於其投入遊戲角色以及故事文本之程度,是否具有影響。用以觀察遊戲投入的兩項具體指標分別為玩家對遊戲角色產生的準社會互動效應(parasocial interaction)與玩家對遊戲劇情產生的傳輸效應(transportation)。而玩家特質之效標為人格特質、依戀類型、性別與、年齡與遊戲時間等。研究結果顯示,遊戲時間與依戀焦慮對兩項玩家投入指標均具有正向預測能力;年齡與外向性則是可以用以預測玩家對遊戲角色之人際情結,其中年齡是反向因子,年紀愈小的玩家,愈容易對喜愛的遊戲角色產生親密感。此外,隨和性與開放性可預測玩家沉浸於遊戲之傾向。相關結果與討論可供遊戲開發人員參考以提供更客製化的遊戲商品。 |
英文摘要 | Nowadays, electronic games have become the major and indispensable entertainment in our modern daily lives. Due to this phenomenon, numbers of game players are raising and such player-related academic research studies are gradually prospered. However, the engagement of adventure game (AVG) is rarely studied. AVG is one of the most important game genres, in which players play the roles in an interactive story driven by exploration and puzzle-solving. This study examined the players’ engagement of AVG in the context of two specific forms of media involvement: Parasocial interaction with game characters and transportation into games. Two psychological indicators of personality traits and attachment style, along with age, gender and playing time are served as predictors of the degree of player engagement. The results showed that playing time and attachment anxiety affected both parasocial interaction and transportation positively; extroversion was found to predict increased tendencies to parasocial interaction, whereas decreased players’ age predicted increased parasocial interaction with favorite game characters. Furthermore, agreeableness and openness predicted increased transportation significantly. Thus, the study discovered the important individual difference factors that affect the degree to AVG engagement. The result can be provided for game developers in designing more personalized game experiences. |
本系統中英文摘要資訊取自各篇刊載內容。