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題 名 | 運用體感遊戲設備開發高爾夫數位教學輔助系統=The Study of Golf Teaching System with Move Controller |
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作 者 | 郭癸賓; 黃世育; 林益亘; | 書刊名 | 屏東科大體育學刊 |
卷 期 | 2 2013.03[民102.03] |
頁 次 | 頁1-14 |
分類號 | 993.5 |
關鍵詞 | 體感遊戲; 高爾夫; 體育教學; Wii; Kinect; Golf teaching; |
語 文 | 中文(Chinese) |
中文摘要 | 近幾年由於"曾雅妮"風潮,高爾夫球運動喜好者漸多,各大專院校紛紛開設高爾夫球課程。這些高爾夫球課通常因是一位教師在有限的時間內 (約每星期兩小時)對應多數學生(大班級)授課,故教學品質與成效皆較有限且有待改善提升。鑑於體感遊戲推陳出新,先有 Wii Remote應用體感控制器,接著有 Wii Fit平衡板能偵測重心位置,再有 Kinect無需任何輔助工具,即能以 "遊戲者的動作"(遊戲者身體即控制器)進行遊戲。因此本研究利用綜合 Wii Fit與 Kinect體感控制的特性以設計回饋系統,期使教師能運用更有效益、更經濟的教法與教材幫助學生 (初學者)克服初學高爾夫球時可能遭遇到的姿勢、動作等問題,以進一步提昇高爾夫球教與學的成果效益。 |
英文摘要 | Golf has gotten more advocates, lots universities and colleges have delivered golf courses for the influence of Yani Tseng in Taiwan in recent years. However, the quality and effect of teaching and learning golf are not so well for the golf courses in universities and colleges are held in a way that a teacher teaches a group (lots students) with time limited (about 2 hours per week). Since the video games are getting better and better nowadays-- Wii Remote got move controller first, then Wii Fit got balance board as a sensor of the center of gravity, and followed by the Kinect which playing the games by react to the players’ body movements without any controller. Thus this study tries to develop a better way of teaching golf by combine the characteristics of Wii and Kinect as a feedback system, in order to find a more efficient and economy way to help the beginners to overcome the problems of movement and so on. The aim of this study is to design a more efficient method and material of teaching which is able to increase the effects of both teaching and learning golf. |
本系統中英文摘要資訊取自各篇刊載內容。