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| 題 名 | 角色扮演者休閒動機、休閒涉入及休閒效益關係之研究=A Study on Relationships among Leisure Motivation, Leisure Involvement and Leisure Benefits of Cosplayers |
|---|---|
| 作 者 | 郎亞琴; 雷文谷; 蔡靜婷; | 書刊名 | 休閒產業管理學刊 |
| 卷 期 | 5:2 2012.08[民101.08] |
| 頁 次 | 頁20-34 |
| 分類號 | 990.1 |
| 關鍵詞 | 角色扮演; 休閒動機; 休閒涉入; 休閒效益; Cosplay; Leisure motivation; Leisure involvement; Leisure benefits; |
| 語 文 | 中文(Chinese) |
| 中文摘要 | 角色扮演(Cosplay)在台灣已經發展了10幾年,參與此活動的人數日漸增加,相關活動的舉辦也越加頻繁。本研究目的在探討角色扮演者的休閒動機、休閒涉入及休閒效益之關係,採立意抽樣方式進行調查,共發放298份問卷,回收之有效問卷為296份,有效問卷回收率為99.33%,研究發現如下:1.角色扮演者中以女性佔大多數,且以19~22歲的學生族群居多;2.角色扮演者的休閒動機以「社會性」動機最高,其次為「勝任─精通」動機;3.在休閒涉入方面,以「愉悅性」及「重要性」的涉入程度最高;4.角色扮演者的休閒效益中,以「社交效益」感受最高,然後依序為「教育效益」、「放鬆效益」及「心理效益」;5.不同年齡角色扮演者在休閒涉入及休閒效益上有顯著差異;6.「社會」、「勝任─精通」及「刺激─避免」動機為有效預測休閒涉入的因子;7.「愉悅性」與「象徵價值」涉入為有效預測休閒效益的因子。 |
| 英文摘要 | Cosplay has developed for more than 10 years in Taiwan. The participators are getting more and more, and the related-activity is getting frequently. The purpose of this research is to analyze the relationships between the leisure motivation, leisure involvement and leisure benefits of cosplayers. The purposive sampling method was used for data collection. A total number of 298 questionnaires were sent out and 296 valid ones were returned. The results of the analysis were as follows: 1. The typical profile of samples was a female, 19 to 22 year-old student. 2. In respect of leisure motivation,「social benefit」ranked the highest, followed by「competence-mastery」, 「intellectual」and「stimulus-avoidance」. 3. In respect of leisure involvement, 「pleasure」and「importance」ranked the highest, followed by「sign」、and「perceived risk」 4. In respect of leisure benefits,「social benefit」ranked the highest, followed by「educational」,「relaxation」and「psychological」. 5. There were significant differences in leisure involvement and leisure benefits among cosplayers with varied demographic backgrounds. (i. e, age). 6.「social」, 「competence-mastery」and「stimulus-avoidance」motivations were among the factors used to predict education benefit. 7.「pleasure」and「sign」involvements were among the factors used to predict leisure benefits. |
本系統中英文摘要資訊取自各篇刊載內容。