頁籤選單縮合
題名 | 運動電玩與電玩遊戲內置廣告之行銷研究=The Marketing Research of Sport Video Game and In-Game Advertising |
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作者 | 林奕; 謝振榮; | 書刊名 | 大專體育 |
卷期 | 110 2010.10[民99.10] |
頁次 | 頁30-37 |
分類號 | 993.29 |
關鍵詞 | 運動電玩軟體; 廣告媒體; 運動行銷管道; Sport game; Advertising medium; Sport marketing channel; |
語文 | 中文(Chinese) |
中文摘要 | 運動相關業者,除了利用傳統的傳播媒體作為行銷工具外,尋求新穎及創新的行銷方法是必要的手段。運動電玩中的電玩遊戲內置廣告(in-game advertising, IGA),提供了業者一個十分具有商業潛力的行銷管道。儘管美國運動行銷及相關業者已積極開發此目標市場,並獲得龐大的利益,然而,臺灣的運動行銷及相關業者,對於此一領域,卻仍處於探索階段。因此,本文透過資料分析及整理,描述美國運動電玩市場的龐大商機,以及臺灣電玩遊戲市場現況,並對電玩遊戲內置廣告做基本之闡述,盼能提供臺灣運動行銷及相關業者另一種行銷手法及思維。 |
英文摘要 | Apart from the traditional media channels for advertising, the sports-related companies are keen to explore an innovative marketing channel to outreach their potential customers. A fairly new marketing channel called in-game Advertising (IGA) embedded in the sports video games is able to bring advertisers many commercial possibilities. Although American sport marketing and sports-related businesses have aggressively developed this target market and being gained the harvest, the sport marketing and sports-related companies in Taiwan are still at the exploration stage regarding this new medium. Therefore, by analysis and reorganization on the materials, this article was aimed to elaborate the huge business opportunities of the sport video game in the U.S. market and the present market situation in Taiwan and to introduce the basic concept of in-game advertising. It is expected to provide the sport marketing and sports-related businesses in Taiwan with an alternative and idea in the subject of marketing techniques. |
本系統之摘要資訊系依該期刊論文摘要之資訊為主。