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題 名 | 從知識形式與草圖探討仿生設計思考=Bionic Design Thinking from Knowledge Styles and Sketches |
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作 者 | 邱婉婷; 邱上嘉; | 書刊名 | 科技學刊. 人文社會類 |
卷 期 | 20:1 2011.06[民100.06] |
頁 次 | 頁69-83 |
分類號 | 440.8 |
關鍵詞 | 仿生設計; 設計思考; 創造力; 專家法; Bionic design; Design thinking; Creativity; Expert approach; ZMET; |
語 文 | 中文(Chinese) |
中文摘要 | 自 1960年仿生名詞發明後,其在工程技術領域有許多開創性的產品,惟在設計領域卻少有發表。本研究奠基於此,以兩項具體的實驗來了解仿生設計思考的相關問題:一是以兩種不同的生物知識形式,來評估不同形式下完成的仿生設計草圖透析其內容的深度,二是藉 12件仿生設計草圖與新設計師的訪談內容,分析仿生設計思考的流程,其結果為: 1. 有體驗比無體驗式的生物知識能呈現較深度的仿生設計; 2. 分析出 16項仿生設計思考的重要元素,與 4種設計思考流程的類型,且由 13項元素共同組構出一個仿生設計的共織地圖。從本研究初步成果明顯可見,跨領域的仿生知識著實對設計有創造性的啟發,故期待未來仿生能成為一門新興的設計領域。 |
英文摘要 | Since the term“Bionic”was coined in 1960, there were a number of technological products invented that have had deeply influenced the human societies; however, comparing with the achievements in technology, bionics in design seemingly being nearly“uncivilised”with very rare establishments on related expertise. Henceforth, this study conducted an experiment to understand: 1. if bionic design methods helpful to creative design; 2. what is the process and critical elements of bionic design, the effect on design thinking with different forms of biological knowledge. The experiment conclusions are: 1. the innovative, varied works made by the subjects are given in the same biological material, proves the positivity of bionics to creative design; 2. four types of Bionic design thinking process and sixteen critical elements are inducted, and thirteen in which are drew as the consensus map, sense of motion of designers would be enhanced if provided with dynamic material. |
本系統中英文摘要資訊取自各篇刊載內容。