查詢結果分析
來源資料
頁籤選單縮合
題名 | 觸碰式擴增實境應用在自動販賣機操作面板設計之研究=The Research of Possibility of Tangible Augmented Reality in the Application of Panel Design for Non-store Vending Machine |
---|---|
作者 | 陳連福; 劉說芳; 汪文政; 高振源; | 書刊名 | 高雄應用科技大學學報 |
卷期 | 37 2008.05[民97.05] |
頁次 | 頁369-385 |
分類號 | 498.9 |
關鍵詞 | 自動販售機; 無人店舖; 觸控面板; 擴增實境; 介面設計; Vending machine; Employee-free shops; Touch panel; Augmented reality; Interface design; |
語文 | 中文(Chinese) |
中文摘要 | 自動販賣機在先進國家已普行多年,臺灣亦不例外;遺憾的是有關消費者如何有效操作自動販賣機的相關研究却鳳毛麟角。本研究旨主要探討如何結合擴增實境,設計符合人因工程的自動販賣機操作面板,來改善面板在使用上的方便性、效率性及親和性。擴增實境是虛擬實境的延伸,可以說是在虛擬跟真實之間的建構,隨著科技的進步,多人群體互動使用的考量漸漸取代個人沈浸式的效果,運用呈現的方式不再是單純的電腦與頭戴式顯示器的配合,結合手機、PDA或是投影機的運用及多元化的介面操作已經是現代的趨勢走向。 針對擴增實境發展至今的應用四大類型之一,以觸碰式擴增實境結合無人店舖之自動販賣機操作面板設計,探討觸碰式擴增實境在無人店舖之自動販賣機應用中,界面與操作互動發展上的可行性之研究,在研究上依據觸碰式原理與介面設計法則來進行觸碰式擴增實境系統的建構,採用圖形使用者界面理論進行圖像視覺與介面的設計,本研究係藉由觸碰式擴增實境系統建構來提升自動販賣機操作模式與流程的互動性,並達到人機系統感知、資訊、儲存、決策及行動功能上的回饋,以提供日後自動販賣機製造商介面設計執行的參考。 |
英文摘要 | Vending machine as one kind of non-store business has been very popular in the developed countries for many years, and so has been Taiwan. Unfortunately, there are only very few related researches that have been done for studying consumers how they operate a vending machine by an efficient way. The main goal of this research is to explore how to apply the Augmented Reality on designing the display panel of the non-store vending machine. It means that is to improve the convenience, efficiency and familiarity of the display panel. Augmented reality is the extension of Virtual Reality. It's the instruction between virtual and reality. Following the improvement of technology, the consideration of colony interaction usage is gradually instead of individual immersive effect. The method of display is not only showing on the computer or Head-Mounted Display but also indicating the trend nowadays of integrating application of cell phone, PDA, projector andlor diversified interface operation. In accordance with one of four kinds of the application type for augmented Reality development till now, it's that Tangible Augmented Reality integrates Non-store Vending Machine display panel design. We discussed the research of Tangible Augmented Reality which possibility of interface and operation interaction development in the application of Non-store vending machine. In this research, we stood on tangible principle and rule of design to process the instruction of Tangible Augmented Reality, and adopted the theory of User Graphics Interface to process the design of Graphic vision and interface. This research is by the coustruction of Tangible Augmented Reality system to improve the interaction of operation model and procedure in vending machine and enhance the feedback and controe of the Man-Machine System in terms of perception、information、storage strategy and maniputution. The results of the research could be the reference of panel design for the vending machine supplier in the future. |
本系統之摘要資訊系依該期刊論文摘要之資訊為主。