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題 名 | 發現兒童對互動式學習電玩之音效刺激的反應=Discovering Children's Reaction to the Stimulation of Sound Effects in Interactive Learning Video Games |
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作 者 | 李之光; 謝佩璇; | 書刊名 | 止善 |
卷 期 | 2 2007.06[民96.06] |
頁 次 | 頁57-74 |
專 輯 | 音樂與文化 |
分類號 | 521.535 |
關鍵詞 | 互動式學習環境; 遊戲設計; 音效; Interactive learning environment; Game design; Sound effects; |
語 文 | 中文(Chinese) |
中文摘要 | 此篇文章介紹互動式學習電玩的設計過程,從立定學習目標到決定設計三個主要的模組(看圖說故事、音拼圖遊戲、探索式閱讀),幫助兒童對恐龍這個主題有深度及廣度的了解。設計軟體後進行個案研究,四位兒童參與研究使用設計軟體提出修改建議。研究發現兒童在音拼圖遊戲中對於得分機制的音效刺激有顯著的學習成果,然而這樣的成果卻並非正常合理的反應。最後,作者建議未來設計可加強更多電玩的特色在互動式學習環境中,也謹慎考量使用者的特質讓得分機制有效幫助教師或家長判斷兒童的學習表現。作者也期待教師或家長能陪伴兒童一起使用學習電玩,鼓勵兒童在邊學邊玩的過程中彙整習得的知識。 |
英文摘要 | This paper introduces the process of designing an interactive learning video game. Three major modules were designed after the learning goals were determined: storytelling, puzzle game, and inquiry map. The design helps children have a thorough understanding to the topic about dinosaurs. A case study was conducted afterward. Four children participated in the study providing suggestions to the future design. The study also found that children performed significantly well in playing the puzzle game because of the inappropriate design in its grading system, especially the stimulation of sound effects. Finally, we suggested that future design could add more other features in the interactive learning environment and carefully consider the children's characteristics, so that teachers and parents can better judge the children's learning performance. We also expect that the teachers and the parents can accompany with the children in the learning process as well as encourage them to organize learned knowledge by playing video games. |
本系統中英文摘要資訊取自各篇刊載內容。