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頁籤選單縮合
題 名 | 機群協同空戰理論與模擬=The Theory and Simulation of Team Consulting Air Combat |
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作 者 | 孔健君; 歐陽讓; 朱漢興; | 書刊名 | 航空太空及民航學刊. 系列B |
卷 期 | 38:2 民95.10 |
頁 次 | 頁129-136 |
分類號 | 598.2 |
關鍵詞 | 機群空戰; 協商理論; 對局理論; Game theory; Team air combat; Consulting theory; |
語 文 | 中文(Chinese) |
中文摘要 | 大規模的空戰,除了與敵方純粹競爭的零和遊戲外,機群內部事實存在合作關係,本文利用U解與權重係數最佳化的方式,結合對局理論與協商理論,嘗試研究機群協同空戰之理論架構。首先分組機群爲機隊,並計算機隊聯合作戰之最佳戰術;其次爲機隊內的協商,探討機隊內的編組、主/助攻及優勢角色的問題;接著利用雙機空戰模擬之理論基礎,包括單機動態系統及控制命令的延遲模型、七種空戰決策、方位與距離等優勢值函數、總優勢值函數及對局理論,預測敵對雙方戰機下一刻之最佳飛行策略。論文的結果顯示,機群聯合作戰時,戰機性能並非絕對關鍵,合作與否與決策智慧才是決勝的重要因素。 |
英文摘要 | This study assessed the effectiveness of the optimal pursuit /evasion strategy that has been used to establish the simulation of air combat team. The tactics of multiple air combat game have been supported by one-on-one air combat game. The optimal strategy of one-on-one air combat game is determined by the theory of zero-sum two-player games, and the multiple air combat games are constructed by consulting air combat theory. The scoring function has been designed based on one-on-one and multiple air combat situations. Simulation results show that the proposed air combat strategy is capable of giving the desired pursuit/evasion performance. |
本系統中英文摘要資訊取自各篇刊載內容。