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題 名 | 虛擬環境中學習:理論架構與設計考慮=Learning in Virtual Environments: A Theoretical Framework and Considerations for Design |
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作 者 | 單文經; | 書刊名 | 教學科技與媒體 |
卷 期 | 47 1999.10[民88.10] |
頁 次 | 頁24-32 |
分類號 | 521.53 |
關鍵詞 | 虛擬環境; Virtual environment; Virtual reality; |
語 文 | 中文(Chinese) |
英文摘要 | The construction of knowledge is often more successful if students construct objects at the same. time. The is because artifacts can embody concepts and principles that often taught as abstractions in the classroom andtherefore remain "inert" and decontextualized in the student's mind. Yet what students may construct is severely constrained by the scale, scope and materials needed for the project. A virtual environment (VE) exists only in digital form. This means that the data from which it is constructed can represent any object or event at any scale and in almost any format, while allowing the student to interact with it in a great variety of ways. Its construction, therefore, is not constrained in any way by scale, scope or material. Students can construct anything they want, using computer modeling software, and place it in a VE. The advantages of constructing artifacts to help in the construction of knowledge are therefore extended to any subject matter at any level of abstraction. This paper analyzes a theoretical framework by describing five characteristics of effective VEs. The paper concludes with recommendations for the design of VEs. |
本系統中英文摘要資訊取自各篇刊載內容。