頁籤選單縮合
題名 | The Computer Role-playing Game Applied in the Course of Mythology and Literature: The "Shan Hai Jing" as an Example |
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作者姓名(外文) | Huang, Chun-hsiung; | 書刊名 | International Journal of Digital Media Design |
卷期 | 13:1 2021.06[民110.06] |
頁次 | 頁14-26 |
分類號 | 312.49 |
關鍵詞 | Mythology; Shan hai jing; Computer role-playing game; Digital game-based learning; |
語文 | 英文(English) |
英文摘要 | The Input-Process-Outcome Game Model was applied in this study to essentially produce and develop a computer role-playing game. Through one-group pretest-posttest design,108 freshmen are conducted in experimental teaching to explore the study in the course of mythology and literature. The results of the study show that after teaching mythology and literature through computer role-playing games, students' learning motivation, attitude, satisfaction and usefulness have all improved significantly. The results of this study can provide instructors with a reference that teaching method of computer role-playing games can effectively improve students' learning motivation, attitude, satisfaction and usefulness. Such teaching methods can greatly increase the chances of teaching success. |
本系統之摘要資訊系依該期刊論文摘要之資訊為主。