頁籤選單縮合
題 名 | An Architecture for Simulating Military Command and Control by Implementing Military Strategy and Tactics on Chinese Chess |
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作 者 | 廖述賢; | 書刊名 | 國防管理學院學報 |
卷 期 | 19:2 1998.11[民87.11] |
頁 次 | 頁79-102 |
分類號 | 595 |
關鍵詞 | Knowledge acquisition; Military command and control; Architecture; Artificial intelligence; War game system; Chinese chess; |
語 文 | 英文(English) |
中文摘要 | 一個可以對軍事指揮與管制過程提供決策支援的系統,或者一個能夠提供精進指 、管能力的模擬工具 (Simulator),對指揮官抑或是電腦兵棋的相關研究人員而言,一直是 一個努力達成的目標。由於戰場狀況瞬息萬變,其真實的狀況往往隨著時間不斷改變,而實 地演習的成本亦相對提高,因此軍事教育與研究人員無不努力研究,如何以一種系統或工具 ,在不需要完全依賴實地演習的模擬軍事指揮與管制的架構平臺,此架構將軍事戰略與戰術 和中國象棋相結合,使之成為一套類似能模擬軍事指管的電腦兵棋系統,本篇論文並對系統 的實驗與評估提出研究結果。 |
英文摘要 | For a military commander, a tool that can provide the space in which to exercise his command and control ability, has always been ultimate goals. Due to the complexity of the battlefield, real situations are constantly changing from time to time, and the expense of a battlefield exercise is much too great. According, military instructors and researchers have started to investigate how a system or tool might help commanders and staff to practice military command and control without a real field exercise. It would offer an alternative training method for military command and control. Hence, it can be seen that research into the military command and control is a critical and important research subject. This paper intends to present an architecture which implement military strategy and tactics on Chinese chess as a war game system for simulating the military command and control. The experiment and evaluation of the proposed architecture are also presented. |
本系統中英文摘要資訊取自各篇刊載內容。