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題名 | 網頁串流影音與同步整合技術--SMIL=The Integration of Web Page Streaming and Synchronous Technique--SMIL |
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作者 | 黃祺文; Hwang, Chyi-wen; |
期刊 | 蘭陽學報 |
出版日期 | 20050500 |
卷期 | 4 2005.05[民94.05] |
頁次 | 頁91-104 |
分類號 | 448.6 |
語文 | chi |
關鍵詞 | 同步化多媒體整合語言; 超媒體; 串流; SMIL; Hypermedia; Streaming; |
中文摘要 | 在知識經濟的社會裡,大部份的經濟活動是知識型的,正因為處在知識爆炸的時代,透過網路或行動通訊才能獲取最新最快的Know-How。而為了解決一般利用網路下載資料時間過長、速度過慢、無法邊收資料邊閱覽,以及預防文件資料被重複利用等問題,串流媒體(Streaming Media)的應用,就成為目前傳輸影音資料時,最為常用的技術之一。 在網際網路或內部網路上網用SMIL串流技術,可以傳送位視訊與音訊資料,方便使用者依照個人速度,進而去操控播放過程以進行遠距學習。 另外在行動學習上,SMIL的3GPP的技術整合了MMS SMIL Player,也以提供可包含片、動畫、圖像、短片和語音內容等多媒訊(MMS)支援服務,如此可以提供使用都有如上遊戲般的多媒體互動經驗,讓線上及行動學習更具有無限可能的擴充性及便利性,也讓我們生活中,處處充滿著知識,處處可進行學習。 |
英文摘要 | In this knowledge-based economy society, the most of economic activities are knowledge types, because be laced in the times of knowledge explosion, we can obtain the latest and quickest Know-How through the network or mobile communications. For resolving the problem of wasting most of time in download data, or the speed leads to slow, can’t download the data along with to read it etc, and further to prevent the document from repeated exploitation or download. the application of the Streaming media, is became one of the common use techniques to deliver the audio and video data at the present time. Makes use of the SMIL Streaming technique on the internet or intranet to deliver the digital video and audio assets, also can according to the personal convenient and learning speed, to carry on the distance learning. Besides, in the field of acting learning, SMIL 3 GPP technique integrating MMS SMIL Player, also can provide the multi-media message (MMS) services, such as photograph, animation, picture, animation and speech content…etc, thus can providing the interaction learning experience to the user like the on-line game, make the on-line learning and action learning having infinite possible in their ampliative and convenient, and make our life filled with the knowledge in everywhere, and can carry on our learning in everywhere. |
本系統之摘要資訊系依該期刊論文摘要之資訊為主。