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題 名 | 九族文化村擁擠感之研究=The Study on Crowding at Formosan Aboriginal Culture Village |
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作 者 | 吳紫宸; 李英弘; | 書刊名 | 造園景觀學報 |
卷 期 | 15:3 2009.11[民98.11] |
頁 次 | 頁1-21 |
分類號 | 991.4 |
關鍵詞 | 模擬相片; 可接受度; 偏好度; 主題樂園; Computer simulation; Acceptability; Preference; Theme park; |
語 文 | 中文(Chinese) |
中文摘要 | 本研究針對高密度遊客使用之主題樂園進行擁擠相關研究,透過模擬相片探討現地相片與非現地相片評估九族文化村三大環境分區之遊客人數認知(擁擠感、可接受度、偏好度)。研究結果顯示,兩種評估方法所得之負面感受評價臨界值相近,歐洲花園區臨界值為20人、25人;機械式遊樂區兩種方法結果均為25人;原住民文化區臨界值為30人、40人,顯示現地相片與非現地相片兩種方法之結果大致相同,因此非現地相片評估法能得到明確之遊客感受。且由負面感受臨界值分析結果發現,自然環境高於人工化之環境,因此,於高使用量之主題樂園,遊客為體驗刺激冒險之機械化設施,偏好較少的使用人數,而屬於自然環境之原住民文化區則因無體驗設施,故遊客能容忍較多的使用人數。 |
英文摘要 | The purpose of this study is to study crowding issue on a high use level area - theme park. By way of computer simulation, different use levels of encounter at three areas are simulated to measure degree of crowding, acceptability, and preference. Subjects are collected from onsite survey and internet survey. Study results show that critical points for crowding at European Garden District are 20 encounters for on-site and 25 encounters for internet; 25 encounters for both one-site and internet, at UFP Roll Coaster District, and 30 encounters for on-site and 40 encounters for internet at Aboriginal Culture District. Based on these results, this study suggests that visual simulation approach is useful in measuring perceived crowding. Furthermore, people tend to accept more encounters at natural and open district than at artificial facility district in theme park. |
本系統中英文摘要資訊取自各篇刊載內容。