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| 題 名 | 競賽性遊戲活動對精神科慢性病房長期住院病人平衡感、握力及下肢肌耐力之影響=Effects of Competitive Game-Based Activities on Balance, Grip Strength and Lower Extremity Muscular Endurance in Chronic Psychiatric Inpatients |
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| 作 者 | 施偉聰; 石尹華; | 書刊名 | 精神衛生護理雜誌 |
| 卷 期 | 20:2 2025.08[民114.08] |
| 頁 次 | 頁15-24 |
| 分類號 | 419.85 |
| 關鍵詞 | 精神科住院患者; 遊戲化介入; 競賽性遊戲; 平衡感; 下肢肌耐力; Psychiatric inpatients; Gamified intervention; Competitive games; Balance; Lower limb endurance; |
| 語 文 | 中文(Chinese) |
| DOI | 10.6847/TJPMHN.202508_20(2).03 |
| 中文摘要 | 本研究旨在探討競賽性與非競賽性遊戲活動對精神科慢性病房長期住院患者平衡感、握力與下肢肌耐力之影響,並比較兩種活動類型的介入效果。研究採類實驗設計,將54名符合條件之患者隨機分配至競賽組(26人)與非競賽組(28人),進行為期10週、每週三次的遊戲化活動。競賽組進行具競爭性與目標導向之遊戲,如三米直線行走與踩氣球;非競賽組則參與以放鬆與合作為主之活動。結果顯示,競賽組在下肢肌耐力方面的進步顯著優於非競賽組,特別是在雙腳肌電圖指標上(p < .05)。然而,兩組在平衡感與握力的提升上差異不顯著(p > .05)。本研究發現,競賽性遊戲活動能有效增強下肢肌群耐力,惟對其他體能指標之效果有限。建議未來可進一步提升活動設計的多元性與個別化程度,結合多感官體驗與生理感測工具,強化介入動機與量測敏感度,並評估不同能力狀況個案的接受度與成效,以發展更具彈性與適配性的介入策略。 |
| 英文摘要 | This study examined the effects of competitive and non-competitive game activities on balance, grip strength, and lower limb endurance among long-term psychiatric inpatients, comparing the outcomes between the two intervention types. A quasi-experimental design was adopted, with 54 participants randomly assigned to either a competitive group (n = 26) or a non-competitive group (n = 28) for a 10-week program held three times per week. The competitive group engaged in goal-oriented games with competitive elements, such as three-meter walking and balloon stomping, while the non-competitive group participated in cooperative and relaxation-based activities. Results indicated that the competitive group showed significantly greater improvements in lower limb endurance, particularly in right and left leg electromyographic activity (p < .05). However, no significant group differences were found in balance and grip strength (p > .05). These findings suggest that competitive game activities can effectively enhance lower limb endurance, while improvements in balance and grip strength may require longer interventions or more targeted training. Future studies are encouraged to incorporate core and upper limb training and to explore more personalized and adaptive game-based interventions. |
本系統中英文摘要資訊取自各篇刊載內容。