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頁籤選單縮合
題名 | 臉部情意運算融入遊戲學習之適性化設計與研究=A Facial Affective Computing Approach to Develop an Adaptive Interface of Game-Based Learning Material |
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作者 | 蔡子瑋; 羅曉愉; Tsai, Tzu-wei; Lo, Hsiao Yu; |
期刊 | International Journal of Digital Media Design |
出版日期 | 20151200 |
卷期 | 7:2 2015.12[民104.12] |
頁次 | 頁58-70 |
分類號 | 521.12 |
語文 | chi |
關鍵詞 | 適性化介面; 臉部情緒; 情意運算; 遊戲式學習; 學習動機; Adaptive interface; Facial emotion; Affective computing; Game-based learning; |
中文摘要 | 教育部於2013 課程綱要中提出,教學應以學生為主體,以學習者能力作為考量,避免將學習者作均質的處理,顯示出適性學習在現今教育上的重要性。本研究將臉部情意運算融入遊戲學習之適性化設計,判斷學習者在進行遊戲式學習教材時,依學習者的臉部情緒反應,作為學習反應,即時調整學習挑戰性,提升學習動機及效果,達到適性學習的目的。本研究目的有兩點,第一點探討臉部情意運算融入遊戲學習之適性化設計,是否有助於提升學習動機;第二點評估臉部情意運算融入遊戲學習之適性化設計之使用性。本研究方法分為兩階段:前測研究主要為了解學習情緒與學習挑戰性的關係,設計具不同程度挑戰性的遊戲式學習教材,邀請19 位國小二年級學童進行實驗,了解學習情緒與學習挑戰性的關係。主要實驗階段,製作臉部情意運算融入遊戲學習之適性化設計,邀請90 位國小二年級學童分為三組進行實驗,實驗組A:實施臉部情意運算融入遊戲式學習遊戲技法適性化設計;實驗組B:實施臉部情意運算融入遊戲式學習內容適性化設計;對照組:實施一般遊戲式學習教材。實驗前後分別以學習動機量表及使用性量表進行評估, 並以側錄觀察與訪談方法了解參與者的學習動機及情緒反應。研究結果顯示,學習情緒與學習挑戰性有關;臉部情意運算融入遊戲學習之適性化設計,有助於提升學習者學習動機。 |
英文摘要 | E-learning has been the mainstream in the field of education. Nowadays, many children use the game-based learning materials for leaning. However, the difficulty and frustration of the materials usually discourage learners’ pleasure and interests. Learners’ facial emotions intuitionally respond to their learning condition. Accordingly, the aim of the study is to develop the affective interface of the game-based adaptive learning to enhance children’s learning motivation. The diverse difficulty levels of a puzzle game and learning contents are designed to adapt in accordance to the learner’s facial emotion which is recognized and classified by Ekam’s FACS. Three groups of the elementary school students are recruited to separately participate in the evaluation experiments. One group is for the adaptive game, another for the adaptive learning content, and the other one is the control group for no adaptive learning. Followed by the subjects being used the affective usability scale is employed to evaluate the effectiveness of the system. The results reveal the game-based learning system could enhance learners’ learning motivation and satisfaction. Conclude that the affective interface developed by facial affective computing is suggesting to be applied on the adaptive learning. |
本系統之摘要資訊系依該期刊論文摘要之資訊為主。